such audio, much beats #2

This post is a continuation of the previous one “such audio, much beats”. I’m making a second one to seperate my group’s idea with my own idea I got using the same topic. Description The game scene is made up out of 4 slices. Imagine you divided the vinyl plate into 4 different circular slices More…

 

such audio, much beats

An method of generating concepts could be making adaptations of existing pieces of art, objects, etc…  For an exercise we got the task to make an adaptation around the music video of daft punk “Around The World”. Personally one of my favorites but doing this made me notice so many more details about this video More…

 

Dev Log #1: “How high can you go?”

I’ll be posting weekly updates of our game called “Really Shitty Horses”. It’s currently just a prototyping work in progress. This week I’ve spent some of my spare time working on this. I’ve created a small tool that allows me to take higher resolution screenshots of the scene viewport or my camera view. There are some More…

 

Electronic Jona Joy

Download Description Electronic Jona Joy is a small game based on Electronic Super Joy created to learn the c++ programming language. Built upon the Hoefman engine provided by Howest. Adding small features in the process and developing and understanding of underlaying technologies. The graphics of the game leave a lot to be desired. I mainly focussed More…

 

Nidhogg – Stab, stab, stab.

For our course Developing Game Concepts we’ve had to design a custom controller for a game of our choice. We chose Nidhogg. Our controller looks like a prototype. It is a prototype. And it plays like a prototype. The player uses a stabbing motion to stab in the game. You have a “sword”(more a bomb) More…

 

Feeling in “Shape”?

Fast, exciting and nerve wrecking. Those are the emotions you get playing shape. A 5-man team effort created this exciting mobile game. The game uses a gyroscope and touch as its main input. Morph between shapes to match the obstacles coming closer to you. Earn points and buy cool skins. There are 2 modes to More…

 

DirectX Programming

During my time at Howest I’ve participated in a course that specialised in graphics programming. During this course we’ve extended a very basic framework with our own implementations of rendering technologies and other technologies. The Metaballs are also created in this framework. Below you can find a list of features implemented into this engine. The More…

 

Dream Defense VR GameJam

During my time at the course Digital Arts and Entertainment I participated in a VR cardboard gamejam hosted by our college. The gamejam was all about creating a VR game using the limited capabilities of the google cardboard. Together with my team members (listed below). We have created a game called “Dream Defense”. The player More…