Playing around with creative ways of giving input

For our course Developing Game Concepts we’ve had to design a custom controller for a game of our choice. We chose Nidhogg. Our controller looks like a prototype. It is a prototype. And it plays like a prototype. The player uses a stabbing motion to stab in the game. You have a “sword”(more a bomb) for this. You control the player running with your feet and jump with a red button in your left hand. To raise your sword we attached 2 small buttons to our “sword”.

After seeing it in action, I’ve realised that’s it’s funny but way to impractical to actually use. Also that’s me in the vine.

About Jonathansty 5 Articles

Born at Belgium, moving around the world. Getting new connections and friends. Game developer interested in c++ development.